Turn animated 3D models into ready-to-use 2D spritesheets without rendering and arranging every frame by hand.

3D to Sprite Studio lets you load .glb and .gltf models, choose animations, set frame count and resolution, adjust the camera exactly how you want, and render from one or multiple directions in a single workflow.

Rendered frames can be previewed, reordered with drag and drop, swapped, deleted, and arranged into the final spritesheet however you need. You can render across rows or down columns, choose where a new render starts, and build the sheet layout around the structure your game expects.

Export the finished spritesheet as a PNG or export individual frames separately using your own naming convention.

The app also supports reusable camera views, palette conversion, color replacement, dithering, pixel outlines, transparent export, project save/load, and interface localization in English, German, French, Spanish, Chinese, Japanese, and Korean.

It is built for pixel-art, 2.5D, isometric and pre-rendered game workflows.

This is DEMO  version. 

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